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Bioshock Fan Art

This fan art environment piece is inspired by 2K Games' Bioshock and Bioshock 2. It started as an exercise in modeling from a vending machine concept in Bioshock 2's Deco Devolution art book, and then it expanded to a full space.
The goal of the project was to become more experienced with lighting, shaders, particles, and cinematics in Unreal 4. All assets were created using Substance 3D Designer, Substance 3D Painter, Zbrush, and Maya/Blender, with the exception of the dust particles flipbook texture, which is stock UE4.

Bioshock is property of 2K Games.